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 (Silver City RP) Hero Armada/Junior Armada-Supercrime Society

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Soul
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PostSubject: (Silver City RP) Hero Armada/Junior Armada-Supercrime Society   Fri May 18, 2012 12:46 am

The Hero Armada is a group of Superheroes stationed in the Hero Armada HQ's Underground, on the Moon, out at Sea, and in Silver City, Indiana. The Junior Armada is a wing of the Hero Armada featuring budding teenage superheroes. This RP would feature a series of story arcs featuring these two groups. The Hero Armada is absolutely massive, sporting 8 Senior members and hundreds of heroes around the world. The Junior Armada in the actual Lore (the entire thing is based on comic book series I write and occasionally draw) is consisting of only 8 characters but that'd obviously change for the sake of the RP (Keep in mind, a lot of these names, costumes, and whatnot are intentionally ridiculous)

Hero Armada Senior Members: Capitol-Man, Warrior-Woman, Mr. Amazo, The Owl, Madam Control, Champion King, Madam Marvelous, Superion.
Junior Armada: Atta-Girl, Atlas, Spartan, Liberty Bell, Nightingale, Darkchild, Rumble, Detox


Then comes the darker side of things, the Supercrime Society. This is a criminal organization established by the greatest enemies of the Hero Armada to destroy the largest army of heroes, done by establishing the largest army of villains.

Supercrime Society Senior Members: Commander Doome, Relinquish, Psiona, Madam Mayhem

The arcs of the Junior Armada part of the RP would largely involve individual character development and working toward these teens learning to act as a team. As far as Hero Armada arcs, they tend to be much more generally mature and plotty. The same can be said for Supercrime Society arcs.

The RP's also have an options system where your neutral character can choose one of two or more options that will ultimately help to tip the scale in the direction of a hero, vigilante, or villain. Once you get to a point in the RP where your choices have earned you enough Hero/Villain points, the character is fulling inducted into the Hero Armada/Supercrime Society.


The first arc is a general welcoming arc to the super side of Silver City.


Last edited by Soul on Fri May 18, 2012 9:04 pm; edited 1 time in total
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PostSubject: Re: (Silver City RP) Hero Armada/Junior Armada-Supercrime Society   Fri May 18, 2012 8:24 pm

ARC TEMPLATE
Code:
[font=times][color=silver][size=20]Arc Name[/size]
[color=gold]Arc name[/color]

[size=20]I n f o r m a t i o n[/size]
[color=gold]Explanation of Arc (A Description)[/color]

[color=gold]Characters (If A Team Just Name The Team with any Additional Characters involved)[/color]

[color=gold]Location of Arc[/color]

[size=18]M i s c e l l a n e o u s[/size]
[color=gold]Miscellaneous information[/color]

[/color][/font]
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PostSubject: Re: (Silver City RP) Hero Armada/Junior Armada-Supercrime Society   Fri May 18, 2012 8:31 pm

CHARACTER TEMPLATE
Code:
[b]Real Name[/b]

[b]Alias(es)[/b]

[b]Identity[/b]

[b]Citizenship[/b]

[b]Birthplace[/b]

[b]Education[/b]

[b]Occupation[/b]

[b]Eyes[/b]

[b]Hair[/b]

[b]Height[/b]

[b]Weight[/b]

[b]Paraphernalia[/b]

[b]Weapon(s)[/b]

[b]Power(s)[/b]

[b]Group Affiliation(s)/Associate(s)[/b]

[b]Known Relatives[/b]

[b]Abilities[/b]

[b]Origin[/b]

Real Name - Self Explanatory

Alias(es) - What is the Superhero/Villain/Code Name of your character if they have one? If not, please just put "N/A"

Identity - Is the character's identity Secret? Publicly Known? Is is known only to certain authorities? If your character doesn't even have a dual identity, just put "No Dual Identity"

Citizenship - The name of the location at which the character lives.

Birthplace - ...Really...

Education - What degree of education the character received. Doesn't always directly reflect their intelligence.

Occupation - If the character has a job, what is it?

Eyes - The color of the character's eyes.

Hair - The color of the character's hair. If you're OC, then the hairstyle too, I guess.

Height - ...Duh.

Weight - ...No seriously, Duh.

Paraphernalia - It's a fancy word for gear. What gear might your character carry around. This does include anything special about their costume as well as any means of transportation (Meaning a car or Motorcycle, not flight)

Weapon(s) - What weapons might they carry?

Power(s) - Please be as descriptive as possible. Please include the character's limits. If they have superhuman strength, include how much they can lift.

Known Relatives - Family. If a member is deceased, put their named an "(Deceased)" next to it.

Abilities - Any skills your character may possess. Name any and all possibilities because if you don't put on here that your character is a stealth expert, I WILL call you if you have a post where your character manages to evade elaborate security systems.

Origin - How your character came to be. How they got their powers...and please, the "Born with them" thing is beginning to get old as is the "Unexplained" thing. Try actually getting creative. In case you don't know, the laws of nature don't really apply all that much to comic books.
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Soul
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PostSubject: Re: (Silver City RP) Hero Armada/Junior Armada-Supercrime Society   Fri May 18, 2012 11:55 pm

Quote :
Arc Name
Welcome to Silver City

I n f o r m a t i o n
This is the introductory to the super world of Silver City. Do you have what it takes to make it as a Hero/Villain? A situation has broken out in midtown. What was a metahuman rally is now the scene of chaos as the area has quickly become a war zone with the police doing battle with an army of men armed with futuristic and deadly weapons. But how will this unfold?

Hero Armada, Junior Armada, Supercrime Society

M i s c e l l a n e o u s
Introduces the first character options. Options impact Hero/Villain points. The choice here is only worth one point out of the 20 required to join either the Hero/Junior Armada or the Supercrime Society.

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PostSubject: Re: (Silver City RP) Hero Armada/Junior Armada-Supercrime Society   Tue May 22, 2012 10:35 pm

So to join, would one post the character stuff here or in another thread?

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PostSubject: Re: (Silver City RP) Hero Armada/Junior Armada-Supercrime Society   Tue May 22, 2012 11:35 pm

Here is fine. You can do either way.
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PostSubject: Re: (Silver City RP) Hero Armada/Junior Armada-Supercrime Society   Wed May 23, 2012 3:40 pm

Real Name:
Thomas Kensington III, Esq.

Alias(es):
Warlock

Identity:
Secret

Citizenship:
Silver City

Birthplace:
Silver City

Education:
Law School Graduate

Occupation:
Lawyer

Eyes:
Brown, though he uses illusions to change them when necessary.

Hair:
Naturally black. Again, he can alter it with illusions.

Height:
6'1

Weight:
157 lbs.

Paraphernalia:
Wears a fireproof suit, tie, and hat when using his powers in the open. Also carries around several lockpicks.

Weapon(s):
Carries around a pocketknife and handgun, though neither is used particularly often.

Power(s):
Pyrokinesis: Is able to generate and control large amounts of fire. Additionally, he is largely impervious to heat and flame, though extremely high temperatures may still burn him.
Dark Energy Blast: Can tap into demonic energy in order to fire concussive blasts of darkness of varying power. At its weakest, it has approximately the force of a fairly powerful punch, primarily used to stun non-superpowered people. At its strongest, the blast creates a small explosion on impact, meant to injure enemies with superpowers.
Teleportation: Can vanish in a puff of smoke and reappear elsewhere. He is only able to teleport a few hundred feet at a time and needs to be able to see his intended destination. He is able to carry along anything he is in contact with when he teleports, but can choose not to. For quicker movement, he is able to teleport multiple times in a row to cover wider differences. However, he will tire after a few miles.
Illusions: Can generate illusions in a ten-foot area around him, which he primarily uses for camouflage or mind games. They are imperfect, and may be disrupted if he is distracted.
Superhuman Durability and Strength: His powers give him above average defenses and athletic abilities. However, this is rather limited, and most weapons and severe injuries will still hurt or kill him.
Magical Proficiency: He has some degree of affinity for magical items and rituals, and as such is able to perform certain spells given the proper components and such. That said, any sort of spell he does is unlikely to be particularly advanced.

Group Affiliation(s)/Associate(s):
None

Known Relatives:
Thomas Kensington II (Father)
Marianne Kensington (Mother) (Deceased)
Thomas Kensington I (Grandfather) (Deceased)

Abilities:
Years of being a sleazy lawyer gathering his own information using less-than-legitimate methods have made Thomas something of a stealth expert, developing both a talent for sneaking around undetected (which he now augments with illusions) and a knack for picking locks and breaking into places. His lawyerly training has also led to his becoming fairly cunning and good at lying in order to get his way.

Origin:
From a young age, Thomas Kensington was greedy and ruthless, willing to lie, cheat, steal and backstab as needed for his own self-gain. This carried over to his professional life. After graduating from law school, Thomas made a name for himself as a cunning attorney who was perfectly willing to do some less-than-moral things to win his case. A few years ago, Thomas decided he would try to get a little side money by investing in a promising new weapons development company that was working with interdimensional portals meant to summon creatures from other dimensions for combat. His investment was put to good use, and the experiments were a success. He was invited to personally witness the power of the company's new toy. However, as it turned out, the weapon was too successful, opening a gateway to a demonic plane which sucked in most of the people present, including Thomas, ignoring the security measures put in place by the company's scientists. What happened on the other side of the portal is unknown to most, but Thomas was able to arrange a deal with a malevolent, chaotic being. The being would grant Thomas power as long as those powers were used to spread chaos in Thomas's home realm. The incident with the company was quietly swept under the rug, and Thomas's involvement was kept largely secret. Seizing the opportunity, Thomas agreed, deciding that the power could be used for his own profit. He doesn't particularly care for either side of the superhero/supervillain conflict, and is perfectly willing to join whichever side seems more likely to win so that he can bask in the glory and presumed spoils of victory.

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Last edited by T_L on Wed May 23, 2012 5:43 pm; edited 1 time in total
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PostSubject: Re: (Silver City RP) Hero Armada/Junior Armada-Supercrime Society   Wed May 23, 2012 3:50 pm

Very Nice I love it more
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PostSubject: Re: (Silver City RP) Hero Armada/Junior Armada-Supercrime Society   Wed May 23, 2012 9:17 pm

So, like, do I start in the other thread for the actual story stuff? *is new to this*

On another note, are multiple characters allowed? I feel like I'll probably want to make a more heroic character later on.

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PostSubject: Re: (Silver City RP) Hero Armada/Junior Armada-Supercrime Society   Wed May 23, 2012 9:34 pm

1) Yes

2) Yes, so long as you think you can manage having more than one character.
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