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Gr33n
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PostSubject: Re: The Team Fortress 2 Thread   Mon Oct 24, 2011 4:53 pm

Chaos do you still use those hats that you bought from the store?
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PostSubject: Re: The Team Fortress 2 Thread   Mon Oct 24, 2011 7:28 pm

Gr33n wrote:
Chaos do you still use those hats that you bought from the store?

Probably. I never buy on impulse. I'm always certain I want and will use something before I buy it.

But let me look and see if there's anything I'm not using/ don't want.......



Ha, look at that. The only ones I'm not using are untradeable achievement hats. Sorry. What'd you want them for anyway?

Edit: WAIT! Yeah, I have a second Ellis's cap I haven't been able to get rid of.
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PostSubject: Re: The Team Fortress 2 Thread   Mon Oct 24, 2011 11:35 pm

No I meant the store bought hats.


they go for like a refine at most. Thanks for looking though.
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PostSubject: Re: The Team Fortress 2 Thread   Tue Oct 25, 2011 1:08 am

While at the convention, I was talking to a group of cosplayers when Blu Soldier informed me that the Widowmaker was made a little more powerful
I just checked the Wiki, it takes half as much metal per shot now, so you can actually gain metal and not be defenseless in 4 shots!

I have a new weapon to try out it seems. And I can't sleep, so why not now?
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PostSubject: Re: The Team Fortress 2 Thread   Tue Oct 25, 2011 1:14 am

Too bad Valve added nothing new for this Halloween since last year. I would've had a reason to celebrate with the others.

Scouts everywhere!
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PostSubject: Re: The Team Fortress 2 Thread   Tue Oct 25, 2011 2:06 am

Widowmaker review:

Awesome. But one thing you HAVE to remember is just because you have unlimited ammo with no reload does not mean you should run recklessly into battle shooting like a madman. Learned that the hard way.

Lethal in good hands. Haven't decided on if I'll replace my Strange Shotgun yet.

Well, TF2 won't stop crashing tonight, so I'll be going to bed I guess.
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PostSubject: Re: The Team Fortress 2 Thread   Tue Oct 25, 2011 2:08 am

Ryu wrote:
Too bad Valve added nothing new for this Halloween since last year. I would've had a reason to celebrate with the others.

Scouts everywhere!
Yes, it is such a shame they aren't doing something like wait a bit to add the update so that all us newbies can experience all of the previous halloween goodies.

Quote :
The point is, if we don't let all of TF's new players dip their trembling pinky toes into the shallow end of the blood pool before we unleash next week's scare-credible Third Annual Scream Fortress Halloween Update, they would drown in their body's own terror juices. So, for the next few days, revisit stately Mann Manor.
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PostSubject: Re: The Team Fortress 2 Thread   Tue Oct 25, 2011 10:29 am

If they get another update, I'll be fine. Razz I haven't been on SPUF lately, so I might be missing things. xD
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PostSubject: Re: The Team Fortress 2 Thread   Tue Oct 25, 2011 1:23 pm

Well in the meantime, stare at this image and ponder what it could mean.


(I think it's Pyro)
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PostSubject: Re: The Team Fortress 2 Thread   Tue Oct 25, 2011 1:40 pm

Even though I said I'd be practicing with the Widowmaker last night, I couldn't resist backstabbing more bots with my Kunai.

Found some good strategies with it:
After a successful backstab on a relatively healthy target, if you're spotted you should have extra health to spare to take a rocket to the face, cloak, and live to stab another day.
If low on health, look for a new victim. Medkits won't do squat because they heal a percentage of your max health, which is now 60. Lot of good that extra 11 points of health will do ya when you grab a small kit.
Avoid Medics and Dispensers. a bug with this weapon causes any overheal gained from backstabbing to go crashing down to the regular 150% overheal of 90. Half your max Kunai overheal. So for this reason, don't push the cart, but clear the path ahead. (A smart spy knows there are exceptions to this rule)

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PostSubject: Re: The Team Fortress 2 Thread   Tue Oct 25, 2011 2:21 pm

That's what I thought first, but you never know.
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PostSubject: Re: The Team Fortress 2 Thread   Tue Oct 25, 2011 6:16 pm

I thought it was a new boss monster, but then I looked closer and saw the Pyro's symbol half covered in shadow on the sleeve, and if you look at the head and remove the yellow eyes and put large round eyeholes where the horns are, you get a gas mask.
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PostSubject: Re: The Team Fortress 2 Thread   Tue Oct 25, 2011 7:54 pm

My theory is that it's a halloween mask for the pyro. Razz
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PostSubject: Re: The Team Fortress 2 Thread   Tue Oct 25, 2011 10:12 pm

Regardless of what it is i want those wings
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PostSubject: Re: The Team Fortress 2 Thread   Thu Oct 27, 2011 4:40 pm

SUPER UPDATE SPECUALTION!

-The map will take place by a weird, pumpkin shaped mountain.
-The map-type will be a Payload.
-Horns and wings are a new holloween misc item for the pyro (obviously)
-Update will fill in the final missing piece of the entire Mann family photo.
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PostSubject: Re: The Team Fortress 2 Thread   Thu Oct 27, 2011 6:10 pm

Oh man, the missing piece of the Mann family portrait! I'm way more excited about that than the rest of this for some reason!
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PostSubject: Re: The Team Fortress 2 Thread   Thu Oct 27, 2011 10:00 pm

Update is out. Very Happy New boss and costumes.
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PostSubject: Re: The Team Fortress 2 Thread   Thu Oct 27, 2011 10:27 pm

might have to break my one rule with tf2 for the pyro wings.
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PostSubject: Re: The Team Fortress 2 Thread   Thu Oct 27, 2011 11:23 pm

Gr33n wrote:
might have to break my one rule with tf2 for the pyro wings.

Cough up the dough.
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PostSubject: Re: The Team Fortress 2 Thread   Thu Oct 27, 2011 11:30 pm

actually i might be able to trade my medic backpack for them so I'm saved for now
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PostSubject: Re: The Team Fortress 2 Thread   Thu Oct 27, 2011 11:53 pm

Read the comic while playing Haunted Fortress 2 on loop in iTunes.

Some nice new features we have here. Viaduct is now haunted, eh? Nice.

Ya know, I was practicing my sniping on that map just yesterday...
[Oh no, he's going to rant about weapons and strategies again. Brace yourselves.]

Sydney Sleeper? Not so great. you have to wait for that thing to charge up all the way if you want to do some decent damage, while with the Sniper Rifle you can line up a headshot and just kill the sucker right then. ...if you have the skill to and the bloke stands still long enough. So yeah, Sleeper's back in the crate, brought out the Rifle.
Still like the Huntsman. Charge time? One second. Accuracy? ...not so great at long range unless you're good at predicting the arch of the thing. You don't even have to charge it at all to deliver a close-range headshot. just click the mouse and they die. Good for if you want to remain aware of what's going on around you.
If you don't care what's going on around you and would rather care about what's WAY OVER THERE, then you will have a problem with spies. I just tried out the razorback and MAN SO MUCH PSYCHOLOGICAL RELIEF! I don't have to unscope to look behind me every five seconds! Of course I'm still vulnerable to anyone that shares my play style (Remember my story of how I sneaked up on a Sniper when playing Heavy? I'm a slippery little merc.) And Spies that are wielding an Ambassador or Enforcer. But no instant kill backstabs. Heck the only person that did backstab me was immediately stabbed by a spy on my team. Double fail for him. (Which is a bit of a bummer since I was fishing for the "Kill a spy that broke your razorback" achievement.)
Also threw the Tribalman's Shiv in this loadout for a little extra spy protection.
Haven't tried the Machina yet, but only because everyone's been using it after the update it was added. Maybe it finally died down.

Only times that I did die during my weapon practice were from random crits from long-ranged sources. Dang crit scattergun. Woulda been a scratch normally at that range.
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PostSubject: Re: The Team Fortress 2 Thread   Thu Oct 27, 2011 11:54 pm

Gr33n wrote:
actually i might be able to trade my medic backpack for them so I'm saved for now

Medic Backpack?
I assume that's not a pack the Medic wears, because something is already in that spot.
Edit: Nevermind, found it while browsing the Mann Co. Store. (Just looking at the new stuff, not buying.)
My favorite new weapon is the Unarmed Combat. (Severed Spy arm used as a melee weapon for Scout.) But... No team colors? It's RED no matter what team you're on.

EDIT: I just got the Seal mask. Seal would be proud.
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PostSubject: Re: The Team Fortress 2 Thread   Fri Oct 28, 2011 12:41 am

Took a good look around the new map.

And by "Good look" I mean hax'd my way around. I went looking for the Skybox, but apparently Viaduct doesn't have one. Found something else of far more interest instead...

(No items or achievements were gained through hacking to this area. Though they can be obtained by accessing it through normal means.)
...Also I have no idea what the "normal" way to get there is yet. Gonna have to wait for the wiki to update.
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PostSubject: Re: The Team Fortress 2 Thread   Fri Oct 28, 2011 3:00 pm

So apparently the secret to making a map "Halloween" themed is to put pumpkins, empty caskets and candles everywhere, replace chain-link fences with iron fences, and haphazardly nail spooky towers to the tops of buildings. No seriously, those towers aren't connected to the buildings with anything more than randomly placed plywood and nails!

Also make it nighttime.

I joke, but Valve does it beautifully.
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PostSubject: Re: The Team Fortress 2 Thread   Fri Oct 28, 2011 3:29 pm

Hey! I just found out that equipping an entire class's halloween costume gives a special effect!

Demoman: Howl taunt
Soldier: Additional voice clips ("Beeb boop boop bop I am a robot") http://wiki.teamfortress.com/w/images/9/92/Soldier_robot12.wav
Engineer: Voice is now higher-pitched

And the rest get NOTHING except a cool-looking costume.
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PostSubject: Re: The Team Fortress 2 Thread   Fri Oct 28, 2011 11:05 pm

Just went into the game's files and cleared out some unofficial maps that were just... for lack of a better word, terrible.

I'm never going to play these maps, why let them take up space?
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PostSubject: Re: The Team Fortress 2 Thread   Sat Oct 29, 2011 12:23 am

Yes! Got both of this year's achievements!

Not sure what was harder, killing Monoculus, or convincing the entire server to stop killing each other and focus on the eye. Well I somehow managed to do both, so go me!
Even managed to get close enough to whack the floating eyeball with my equalizer a few times.

Still have to kill the HHH with a melee weapon. NO IDEA how I'm supposed to do that.
And the haunted present I can never seem to find, let alone collect. Must always appear on the other side of the map or something.
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